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SWAT 4 COOP entry points.

Posted: 04 Nov 2017, 12:50
by Mosquito
Hi there,

1. Entry points for SWAT 4 (not TSS). Could you plz make 4 some missions secondary (red team start in swat4x) entry points (to do that u have to remove mark from "use primary entry point"), cause they are tactically better then primary 1s.
Secondary entry points are good for:
1) Duplessis Wholesale Diamond Center
2) Red Library Offices
3) The Wolcott projects
4) Children of Taronne Tenement
5) St. Michael's Medical Center
6) Fairfax Residence

For other maps primary entry point is better.

At 1st, as i 've written, they are much tactically better and smarter 1s, 2dly - every1 already tired from sameness.

Thanks in advance, have good days.

Re: SWAT 4 COOP entry points & random locations of AI spawns

Posted: 05 Nov 2017, 08:41
by Mosquito
|MYT|Mazso wrote:Hi Mosq,

I don't think any of the Vanilla coop servers will be changed to have secondary spawn point. You are the first and only "complaining" about it. I guess more wouldn't like the changes. Plus, on TSS server you are free to choose your entry point.
There is always only few who do something, most of people just go with with the flow.. (to waterfall).

You can do trial period. If people will like it, then you will remain it, if not, reverse changes.

Just primary entry is tactical sht for abovementioned maps and disaster if it would be in real life.

Re: SWAT 4 COOP entry points.

Posted: 19 Nov 2017, 10:22
by Arka
I Support Mosq with this segustions. :thumbup:

hope to see those changes soon (as trail mybe) :think: :think:

Re: SWAT 4 COOP entry points.

Posted: 19 Nov 2017, 16:02
by BaDTimE
make it random

Re: SWAT 4 COOP entry points.

Posted: 20 Nov 2017, 07:43
by Wes
BaDTimE wrote:make it random
This

And also make it 3 on each random selected :lol: