It is currently 26 Sep 2018, 04:57




Reply to topic  [ 3 posts ] 
Custom Maps Server 
Author Message
Ex-MYT
User avatar

Joined: 15 Dec 2011, 19:09
Posts: 1240
Steam: |WM|BaDTimE
Reply with quote
I have played in Custom Map Server and I had a lot of fun there ^^. So I was wondering: why not put some of these maps in World Server?

Maybe starting with only 1 custom map.

We can set server message to warn players in game:

"YOU MUST EDIT YOUR SWAT4.INI TO AllowDownloads=True OR DOWNLOAD CUSTOMS MAP PACK IN http://forum.myt.com/maps TO KEEP PLAYING."

If player doesn't set up that he will disconnect from server (full server I think ^^) every time that a custom map start to be loaded.

In server side we must edit some line of Swat4DedicatedServer.ini like that:

[IpDrv.TcpNetDriver]
AllowDownloads=True
;DownloadManagers=Engine.ChannelDownload <--- I think its good delete this line to avoid download from game server.

[IpDrv.HTTPDownload]
RedirectToURL=http://www.mytteam.com/maps <--- this will redirect download to MYT web server
UseCompression=False <---else it will crash even using compressed packs

I haven't tested that in Swat4 yet but I know that works in UT2k4.

Maybe I test that tomorrow :)

_________________
Image


15 Jan 2012, 16:30
Profile
MYT friend
User avatar

Joined: 18 Aug 2007, 14:59
Posts: 386
Location: From the shadows
Origin: Ninwes
Steam: Ninwes
Uplay: Ninwes
Reply with quote
|MYT|BaDTimE wrote:
I have played in Custom Map Server and I had a lot of fun there ^^. So I was wondering: why not put some of these maps in World Server?

Maybe starting with only 1 custom map.

We can set server message to warn players in game:

"YOU MUST EDIT YOUR SWAT4.INI TO AllowDownloads=True OR DOWNLOAD CUSTOMS MAP PACK IN http://forum.myt.com/maps TO KEEP PLAYING."

If player doesn't set up that he will disconnect from server (full server I think ^^) every time that a custom map start to be loaded.

In server side we must edit some line of Swat4DedicatedServer.ini like that:

[IpDrv.TcpNetDriver]
AllowDownloads=True
;DownloadManagers=Engine.ChannelDownload <--- I think its good delete this line to avoid download from game server.

[IpDrv.HTTPDownload]
RedirectToURL=http://www.mytteam.com/maps <--- this will redirect download to MYT web server
UseCompression=False <---else it will crash even using compressed packs

I haven't tested that in Swat4 yet but I know that works in UT2k4.

Maybe I test that tomorrow :)

Autodownloader is bugged it will crash the player if 2 customs are downloaded after each other


16 Jan 2012, 15:49
Profile WWW
Ex-MYT
User avatar

Joined: 15 Dec 2011, 19:09
Posts: 1240
Steam: |WM|BaDTimE
Reply with quote
Wes wrote:
Autodownloader is bugged it will crash the player if 2 customs are downloaded after each other

Yep, its not only bugged, there's also an exploit that allow execute any code in clients PC. It means: do anything in your PC.
Ofc long time windows has the DEP - Data Execution Protection to protect of arbitrary remote code executing, but it is disabled by default...

------

I just came here back to let you guys know that my Swat4 maps folder is overfilled with custom maps...
I guess I have more than 200 there :o

I have played less than 5% of them ^^ but some have very good quality (mainly COOPs one).

I'm thinking in compress them all and make it available here; so we can have some fun with new challenges either in our custom map server and casual home servers.

Are you guys interested?

_________________
Image


31 Jul 2013, 15:26
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.