Custom Maps Server
Posted: 15 Jan 2012, 16:30
I have played in Custom Map Server and I had a lot of fun there ^^. So I was wondering: why not put some of these maps in World Server?
Maybe starting with only 1 custom map.
We can set server message to warn players in game:
"YOU MUST EDIT YOUR SWAT4.INI TO AllowDownloads=True OR DOWNLOAD CUSTOMS MAP PACK IN http://forum.myt.com/maps TO KEEP PLAYING."
If player doesn't set up that he will disconnect from server (full server I think ^^) every time that a custom map start to be loaded.
In server side we must edit some line of Swat4DedicatedServer.ini like that:
[IpDrv.TcpNetDriver]
AllowDownloads=True
;DownloadManagers=Engine.ChannelDownload <--- I think its good delete this line to avoid download from game server.
[IpDrv.HTTPDownload]
RedirectToURL=http://www.mytteam.com/maps <--- this will redirect download to MYT web server
UseCompression=False <---else it will crash even using compressed packs
I haven't tested that in Swat4 yet but I know that works in UT2k4.
Maybe I test that tomorrow
Maybe starting with only 1 custom map.
We can set server message to warn players in game:
"YOU MUST EDIT YOUR SWAT4.INI TO AllowDownloads=True OR DOWNLOAD CUSTOMS MAP PACK IN http://forum.myt.com/maps TO KEEP PLAYING."
If player doesn't set up that he will disconnect from server (full server I think ^^) every time that a custom map start to be loaded.
In server side we must edit some line of Swat4DedicatedServer.ini like that:
[IpDrv.TcpNetDriver]
AllowDownloads=True
;DownloadManagers=Engine.ChannelDownload <--- I think its good delete this line to avoid download from game server.
[IpDrv.HTTPDownload]
RedirectToURL=http://www.mytteam.com/maps <--- this will redirect download to MYT web server
UseCompression=False <---else it will crash even using compressed packs
I haven't tested that in Swat4 yet but I know that works in UT2k4.
Maybe I test that tomorrow