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|MYT|oo7
Honorary Member
Posts: 1121
Joined: 11 Feb 2012, 11:30
Location: Romania
Contact: Yahoo Messenger

Spawnkill/spawncamp

from what we all know spawnkill problem seems to become more difficult to manage ... in my opinion you should put the link of the Braveheart video as warning made by Jess/Julia ...this way people will acces and i hope they will understand once and for all what it means and what is the difference between spawnkill and spawncamp or put that video in a most visible place in forum on the main page or something



just an idea... your call ...
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"Laugh as much as you breathe and love as long as you live"
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|MYT|Fatkiller
Inactive Member
Posts: 101
Joined: 17 Oct 2009, 19:35

Re: Spawnkill/spawncamp

The most difficult is that all admins take the same decision about 1 situation.
It depends on the side you play (swat or sus) and how you read this rule. You must be constant in your admin decision.
Players must feel it's the same admin action for this violation even if admin is not the same than yesterday or tommorow.

Admin action can be force less lethal or no weapon for one round if a player break this rule, not a kick. Kick after giving him 1 less lethal during 1 round if he keep spawning.

Onlybone idea !
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|MYT|oo7
Honorary Member
Posts: 1121
Joined: 11 Feb 2012, 11:30
Location: Romania
Contact: Yahoo Messenger

Re: Spawnkill/spawncamp

we do such things fatty but i talk about how to inform people ...
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"Laugh as much as you breathe and love as long as you live"
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»GhostReaper«
Ex-MYT
Posts: 72
Joined: 29 Apr 2011, 21:08
Origin: MYT-GhostReaper
Steam: snake_fr
Location: France

Re: Spawnkill/spawncamp

Most players who are spawning know the game well and know what is spawnkill and spawncamp but i think it doesn't cost anything to add a link.

:thumbup:
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|MYT|macdutch
Inactive Member
Posts: 267
Joined: 18 Mar 2011, 19:18
Location: Huissen, NL

Re: Spawnkill/spawncamp

:angel1: :angel1: :angel1: :angel1: :angel1: :angel1: :angel1: :angel1: :angel1:
Passing tru
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