http://www.chip.de/c1_videos/Platz-1-Mo ... 14244.html
publication date harvest 2009
i would say , prob not then m8|MYT|Scofield wrote:So the question is: Will I be able to play this on my computer which hardly ran COD 4?
The actual weapon loadouts are also a bit different as well, with a primary and secondary gun available in every create-a-class. Rather than being stuck to just pistols, players can add a shotgun, machine pistol, or regular pistol in its place, as well as rocket launchers. Apparently someone else had the same feeling I did about shotguns ??“ they're nice, but I'd never use one over a rifle or SMG ??“ and decided to shoehorn it in with the regular set.
Better level designAnother major change is the killstreak system, which is a huge addition in both a good way, and possibly a bit of a negative one; we'll see how balance holds out once we play more prolonged matches. Players can customize their kills at the 3, 4, 5, 6, 7, 9, and 11 increments, and while not all of them are open right away ??“ starting Private class only has 3 and 4 ??“ it provides some serious incentive to keep leveling. These include everything from supply drops to predator missiles, helicopters, UAV, AC-130, anti-UAV, and air strike.
Weapon Attachments!!!!The actual weapon loadouts are also a bit different as well, with a primary and secondary gun available in every create-a-class. Rather than being stuck to just pistols, players can add a shotgun, machine pistol, or regular pistol in its place, as well as rocket launchers. Apparently someone else had the same feeling I did about shotguns ??“ they're nice, but I'd never use one over a rifle or SMG ??“ and decided to shoehorn it in with the regular set.
Nades and Flares .....Where things really get interesting, however, is in the new gun-based attachments. Modern Warfare had things like doubletap as a perk. This time around, gun attachments include modifications like those as well, so you've got silencers, the ACOG scope, red dot, grips, heartbeat scanners, improved speed, and high-cap magazines. With the new Bling perk you can have two attachments at a time as well, so increased firing speed and a larger mag is entirely viable. These don't take the place of any perks either (minus the Bling one), so tweaking weapons is now deeper than ever.
Pro PerksOn the grenade front, the same thing applies. There's now frags, semtex, throwing knives, but also a strange addition called "Tactical Insurgence," which replaces all primary grenades with a flare stick. Crack it open on the battlefield and you'll mark that spot as your next respawn point. This is a bit tricky to use, since you have to not only know where you want to spawn next time, but also get there.
New PerksAnd then there are the perks. First off, Pro Perks. Pro Perks are new additions to the game as well, allowing for you to actually increase the power of a specific perk (say, stopping power or increased speed; another addition announced tonight) if you use it a lot. Kill a set amount of people with stopping power on ??“ I believe it was 1,000??¦ no easy task ??“ and you unlock "Stopping Power Pro." These perks can be seen on the main perk selection menu, and like all the other customization in the game it's entirely streamlined.
New gametypesAs for other perks I noticed, the list goes on and on. Scavenger allows you to re-up on all supplies and ammo any time you cross over a dead body, and new "deathstreak" system actually comes to your aid with a class-stealing ability ??“ die four times, and you can steal the class setup of the person who last killed you, allowing you to get guns not previously unlocked ??“ and also a perk that gives you automatic health boots for 10 seconds after respawning. The health boost is also included as a standalone perk, as is the Bling perk I mentioned. A new infinite sprint option is included, "hardline" lets you get to your killstreaks one kill faster (if UAV is at three, you get it at two every time), there's a speed boost perk (which was the "feathered boots" pic in the original MW2 teaser trailer) that lets you run faster, and then the expected stopping power and steady aim options.
Shield SpamAnd finally, a few other "housekeeping" bits to mention. First off, a new version of Search and Destroy is now supported in the game. Titled "Demolition," this new mode (whether it replaces S&D or is just in addition to it) allows for everyone on the attacking team to have a bomb, and full-on respawns as the round goes on. Defenders try to stop the attacks at both an A and B site, but if attackers succeed in a single bombing their time is increased and the focus shifts to the other site entirely.
, and while I'm on the subject of capping and planting, shields are a bitch to fight against. You may not always have a buddy with you, but shield carriers can squat on a point and deflect a huge amount of fire. I managed to score some captures in domination using that tactic, and I'd assume "shield spam" will be a worthy tactic when dealing with headquarters as well.