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Re: TAKEDOWN: RED SABRE

Posted: 20 Aug 2013, 22:47
by BaDTimE
TAKEDOWN: Red Sabre Steam (PC) Pre-order is now live! Get ready for launch on September 20th


Re: TAKEDOWN: RED SABRE

Posted: 21 Aug 2013, 10:04
by BaDTimE
FAQ wrote:Will there be mod tools?
Yes, one of the major decision points when we evaluate engines is the mod tools available, and any mod tools we develop internally will be released. We believe that empowering the community to create content is key to a successful game.
Image
OK, I don't have money but my AMEX saved me :D

Re: TAKEDOWN: RED SABRE

Posted: 21 Aug 2013, 11:09
by |MYT|szogyenyi
Only 14 euros? :O Hmm, first i will try it and when i will have money, buy :D

Re: TAKEDOWN: RED SABRE

Posted: 21 Aug 2013, 15:10
by |MYT|Serge
Why is everyone so fussed about this game? :D

Re: TAKEDOWN: RED SABRE

Posted: 22 Aug 2013, 07:47
by BaDTimE
Serge wrote:Why is everyone so fussed about this game? :D
Maybe they like see players sliding on floor :D
(6 hours loading = 1 minute of video... I give up)
But better than dance 'moonwalker' in this polished floor, is:
http://www.serellan.com/forums/index.ph ... g-mapping/

Re: TAKEDOWN: RED SABRE

Posted: 22 Aug 2013, 12:59
by |MYT|szogyenyi
Serge wrote:Why is everyone so fussed about this game? :D
It's still looking better than COD: Ghost (i mean the fun factor, not the graphics :D But maybe graphics too :lol: )

Re: TAKEDOWN: RED SABRE

Posted: 14 Sep 2013, 22:47
by YouWish
Win a FREE Steam Powered copy of TAKEDOWN! But hurry, competition ends this coming Thursday.

http://swat4news.blogspot.co.uk/2013/09 ... edown.html

Re: TAKEDOWN: RED SABRE

Posted: 16 Sep 2013, 17:37
by |MYT|dimonkey

Re: TAKEDOWN: RED SABRE

Posted: 21 Sep 2013, 09:04
by |MYT|Trollzilla
Hey, why so quiet after the release? :D

SWAT 4 is like 8 years old and it's a way better and even cheaper game. Hard to find even one resonable thing that is made better in TD:RS.

I'm glad I bought ARMA3 rather then this.

Re: TAKEDOWN: RED SABRE

Posted: 21 Sep 2013, 09:34
by |MYT|szogyenyi
I can't believe what i see :D As i read on Steam forums, everybody disappointed. The demo was very different. It's like an pre-alpha stage or i don't know. Waste of 14 euros.

Re: TAKEDOWN: RED SABRE

Posted: 21 Sep 2013, 11:22
by Wes
it really isnt what its meant to be

swat 4 is way beter and the game is much older and bugged at times

Re: TAKEDOWN: RED SABRE

Posted: 22 Sep 2013, 04:26
by |MYT|Edward
Oh My Gosh, what a shame ?! it's not nice for the eyes, the AI doesn't exist.... and i read about problem with Multiplayer.... please, write announcment to don't buy it lol.

Re: TAKEDOWN: RED SABRE

Posted: 23 Sep 2013, 02:33
by theDeparted
Look at the game's Steam forum over here: http://steamcommunity.com/app/236510/discussions/0/


Looks like a broken mess of a game. Apparently it isn't anything like Rainbow Six even. I am watching Total Biscuit's videos on this game to see what this game looks like (after posting this, that is). Either way, like I suspected from their preview videos, game is turning out to be shitpile like Counter Strike.


In other words, another 10 years of SWAT 4 incoming.. :lol:

Re: TAKEDOWN: RED SABRE

Posted: 23 Sep 2013, 11:35
by |MYT|Kuchar
|MYT|theDeparted wrote:In other words, another 10 years of SWAT 4 incoming.. :lol:
Pfffffft only 10???? We can play more :D :shifty:

Re: TAKEDOWN: RED SABRE

Posted: 23 Sep 2013, 13:50
by theDeparted
Yeah but maybe someone will finally create a good replacement (yeah right).

Anyways, Takedown is messed up. Total Biscuit posted a PSA asking people not to buy the game until it's fixed.

On the side note, I think I was confusing it with Counter Strike creators new game (which also looks lame but not THIS lame). After viewing videos from TB, I wouldn't touch Takedown even if they fixed it.

Just look at the empty level design, like it was their first time creating a video game.. which is funny since the developer has worked on Rainbow Six: Athena Sword, which, from what I remember (played it long time ago), had some really good level design but at that time, you could excuse the empty environments (PC's weren't powerful enough). You can't excuse empty level design these days.