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BaDTimE
Ex-MYT
Posts: 1194
Joined: 15 Dec 2011, 19:09
Steam: |WM|BaDTimE

Custom Maps Server

I have played in Custom Map Server and I had a lot of fun there ^^. So I was wondering: why not put some of these maps in World Server?

Maybe starting with only 1 custom map.

We can set server message to warn players in game:

"YOU MUST EDIT YOUR SWAT4.INI TO AllowDownloads=True OR DOWNLOAD CUSTOMS MAP PACK IN http://forum.myt.com/maps TO KEEP PLAYING."

If player doesn't set up that he will disconnect from server (full server I think ^^) every time that a custom map start to be loaded.

In server side we must edit some line of Swat4DedicatedServer.ini like that:

[IpDrv.TcpNetDriver]
AllowDownloads=True
;DownloadManagers=Engine.ChannelDownload <--- I think its good delete this line to avoid download from game server.

[IpDrv.HTTPDownload]
RedirectToURL=http://www.mytteam.com/maps <--- this will redirect download to MYT web server
UseCompression=False <---else it will crash even using compressed packs

I haven't tested that in Swat4 yet but I know that works in UT2k4.

Maybe I test that tomorrow :)
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Wes
MYT friend
Posts: 382
Joined: 18 Aug 2007, 14:59
Origin: Ninwes
Steam: Ninwes
Uplay: Ninwes
Location: From the shadows
Contact: Website

Re: Custom Maps Server

|MYT|BaDTimE wrote:I have played in Custom Map Server and I had a lot of fun there ^^. So I was wondering: why not put some of these maps in World Server?

Maybe starting with only 1 custom map.

We can set server message to warn players in game:

"YOU MUST EDIT YOUR SWAT4.INI TO AllowDownloads=True OR DOWNLOAD CUSTOMS MAP PACK IN http://forum.myt.com/maps TO KEEP PLAYING."

If player doesn't set up that he will disconnect from server (full server I think ^^) every time that a custom map start to be loaded.

In server side we must edit some line of Swat4DedicatedServer.ini like that:

[IpDrv.TcpNetDriver]
AllowDownloads=True
;DownloadManagers=Engine.ChannelDownload <--- I think its good delete this line to avoid download from game server.

[IpDrv.HTTPDownload]
RedirectToURL=http://www.mytteam.com/maps <--- this will redirect download to MYT web server
UseCompression=False <---else it will crash even using compressed packs

I haven't tested that in Swat4 yet but I know that works in UT2k4.

Maybe I test that tomorrow :)
Autodownloader is bugged it will crash the player if 2 customs are downloaded after each other
User avatar
BaDTimE
Ex-MYT
Posts: 1194
Joined: 15 Dec 2011, 19:09
Steam: |WM|BaDTimE

Re: Custom Maps Server

Wes wrote:Autodownloader is bugged it will crash the player if 2 customs are downloaded after each other
Yep, its not only bugged, there's also an exploit that allow execute any code in clients PC. It means: do anything in your PC.
Ofc long time windows has the DEP - Data Execution Protection to protect of arbitrary remote code executing, but it is disabled by default...

------

I just came here back to let you guys know that my Swat4 maps folder is overfilled with custom maps...
I guess I have more than 200 there :o

I have played less than 5% of them ^^ but some have very good quality (mainly COOPs one).

I'm thinking in compress them all and make it available here; so we can have some fun with new challenges either in our custom map server and casual home servers.

Are you guys interested?

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